Realbot by Stefan Hendriks - Readme - Waypoint Editor
Content
 Introduction
 Getting Started
 Version Info
 Personality Info
 FAQ
 Report a Bug
 
Console

 Listen Server
 Dedicated Server

Waypoints
 Waypoint system
 Waypoint editor

Other Stuff

 Support Realbot
 Contact Me


Thank you for downloading RealBot Version 1.0!

Waypoint Editor

Since RealBot Version 1.0 uses an auto-waypointer, there is not much freedom for those who want to edit the files manually. Expect a more controlable waypoint system in Version 1.x At the moment, you can only delete waypoints. Check the console commands how to edit the waypoint files.

What about the beacons?
Beacons are added manually. The information is saved into an RBB file. You must give a string with the command holding a word about the location. Like you add a beacon in the garage of cs_miltia named "garage". Syntax is:

rb_addbeacon <type>

Adds a specific beacon:

Type:
1. Terrorist starting position
2. Counter-Terrorist starting position
3. Important area beacon



How do beacons actually work?
Beacons are like 'big' magnets. They indicate where the main targets are or sub-targets are. RealBot automaticly has 6 Beacons in its memory, and they cannot be removed or changed. These beacons are the starting positions of each time, the bomb/bombspot, rescue spots, or hostages. These are the -main- target. User specified beacons help the bot taking more dynamical routes.

Since on some maps RealBot cannot auto-place the starting position beacons well, you are able to change this information. Simply type:

rb_addbeacon 2

and you will 'move' the beacon to your position.

You will get a message that its added, and you're done! The beacons are in use immidiatly.



 

Credits

Programmed by: Stefan Hendriks

Testers:
SadBloke
NecromanZer
Tub
Mike
Siro
MikeJ
Ruggie
Neverwinter

Leagle Eagle
Dave Leuven
Ca$h
Siaukia



Special Thanks:
Botman





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Design by NecromanZer and SadBloke.