Realbot by Stefan Hendriks - Readme - RealBot's Waypoint System
Content
 Introduction
 Getting Started
 Version Info
 Personality Info
 FAQ
 Report a Bug
 
Console

 Listen Server
 Dedicated Server

Waypoints
 Waypoint system
 Waypoint editor

Other Stuff

 Support Realbot
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Thank you for downloading RealBot Version 1.0!

RealBot's Waypoint System

RealBot uses now a waypoint system. Normally, waypoints can be created in 2 ways. Manual, or automatical. RealBot has been designed for the automatical placement. In fact, you cannot even create own door waypoints or ladder waypoints at all. 

When a map is loaded with no waypoint file (.RBR) , then the auto-waypointer will search for human players. It begins with the first person on the list , which is most of the time the host (when a listen server). As soon as that person moves, he will drop waypoints around the place. The players will not notice this at all. The auto-waypointer will take care of the distance between waypoints and for door and ladder connections.

Bots will not be added in the game when:
1. There are no beacons set
2. There are not enough wpts. (175 or less)

Beacons are automaticly placed, and can be adjusted. In case you get a beacon error , you have to place the beacons yourself.

Adding wpts is not hard at all. Just walk around the level, and it works much better when turning wp_editor on. You can see where the wpts already are and you can see how many you have added. Most maps need 200 or more wpts so thats why the limit is 175. If you are using much smaller maps then you cannot use the bot on them (yet). If i get many mails with this problem then i will lower the amount. This demand of xxx wpts is set to ensure a proper navigation at once.

All information is saved into an RBR file. All experience , waypoints, and beacons are saved into that one file.

What about the future navigation systems?
Auto-waypointing is great. And it sure will play a role in RealBot's future. However, auto-waypointing has some disadvantages. Like some mappers create doors with triggers, the auto-waypoint system cannot distinguish 'triggered' doors or 'triggered' events for any other moving platform. Therefor its very hard sometimes on maps to get a sufficient navigation. Probably in V1.x i will redo the navigation system. There will be a real waypoint editor and users will be able to have more control. I will also recode the entire 'connecting' system for the waypoints. At the moment all waypoints can have (in theory) all possible connections between waypoints. However, its clear that a waypoint most of the time does not really need that amount of connections. Version 1.x will use an other connection system. This will surely speed up the entire navigation and make RealBot work more sufficient on slower computers. 

 

 

Credits

Programmed by: Stefan Hendriks

Testers:
SadBloke
NecromanZer
Tub
Mike
Siro
MikeJ
Ruggie
Neverwinter

Leagle Eagle
Dave Leuven
Ca$h
Siaukia



Special Thanks:
Botman





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