Thank you for
downloading RealBot Version 1.0! RealBot uses now a waypoint
system. Normally, waypoints can be created in 2 ways. Manual, or automatical. RealBot
has been designed for the automatical placement. In fact, you cannot even create
own door waypoints or ladder waypoints at all. When
a map is loaded with no waypoint file (.RBR) , then the auto-waypointer will
search for human players. It begins with the first person on the list , which is
most of the time the host (when a listen server). As soon as that person moves,
he will drop waypoints around the place. The players will not notice this at
all. The auto-waypointer will take care of the distance between waypoints and
for door and ladder connections.
Bots will not be added in the
game when: Adding wpts is not hard at all.
Just walk around the level, and it works much better when turning wp_editor on.
You can see where the wpts already are and you can see how many you have added.
Most maps need 200 or more wpts so thats why the limit is 175. If you are using
much smaller maps then you cannot use the bot on them (yet). If i get many mails
with this problem then i will lower the amount. This demand of xxx wpts is set
to ensure a proper navigation at once. All information is saved into
an RBR file. All experience , waypoints, and beacons are saved into that one
file.
What about the future navigation systems?
Content
Introduction
Getting Started
Version Info
Personality Info
FAQ
Report a Bug
Console
Listen Server
Dedicated Server
Waypoints
Waypoint system
Waypoint editor
Other Stuff
Support Realbot
Contact Me
RealBot's Waypoint System
1. There are no beacons set
2. There are not enough wpts. (175 or less)
Beacons are automaticly placed, and can be adjusted. In case you get a beacon
error , you have to place the beacons yourself.
Auto-waypointing is great. And it sure will play a role in RealBot's future.
However, auto-waypointing has some disadvantages. Like some mappers create doors
with triggers, the auto-waypoint system cannot distinguish 'triggered' doors or
'triggered' events for any other moving platform. Therefor its very hard
sometimes on maps to get a sufficient navigation. Probably in V1.x i will redo
the navigation system. There will be a real waypoint editor and users will be
able to have more control. I will also recode the entire 'connecting' system for
the waypoints. At the moment all waypoints can have (in theory) all possible
connections between waypoints. However, its clear that a waypoint most of the
time does not really need that amount of connections. Version 1.x will use an
other connection system. This will surely speed up the entire navigation and
make RealBot work more sufficient on slower computers.
Credits
Programmed by:
Stefan Hendriks
Testers:
SadBloke
NecromanZer
Tub
Mike
Siro
MikeJ
Ruggie
Neverwinter
Leagle Eagle
Dave Leuven
Ca$h
Siaukia
Special Thanks:
Botman